Photocentric Studio Changelog

Release 1.0.2.7 (09-10-2019)

  • Import routines rewritten resulting in near instant STL (and other formats) imports
  • Octree rewritten resulting in reduced memory
  • Memory leak fixed that was caused by the Treeview object control. Cause new documents not to release memory
  • OpenGL Shaders optimized to work with many independent geometries (such as editable supports)
  • Zooming inversion problem fixed. Zoom is more stable now in close view
  • Auto orientation speed up 4x faster running it multi-core
  • Bug for Nvidia GPU’s fixed that caused drag selection to select some wrong supports sometimes
  • Added option to move your object automatically to Z height when adding support mode
  • Improved auto support generated split lattice in 3 ways:
    • Improved shoring. More shores to different columns make a stronger structure
    • Added small stutts in for small internal supports. Easily cut away
    • Improved point filtering mechanism to give much more preference to critical minima.
  • Optimized and corrected LC Magna resin profiles [1.0.2.6]
  • Bug fixed with pixel resolution and flip rotation Y
  • White pixel counting (Richards/Toms request)
  • Fixed G-code deleted wrong g-code line
  • Added new platform view in to UI
  • Added translucent High tensile resin profile for Magna
  • Added 3s delay for Magna profiles on the bottom
  • Corrected setting for High tensile translucent
  • Added cmd prompt loading with multiple file-paths. (just separated by space) 
  • Added a section below the ‘resin’ section in print profiles to auto-scale on import. (this will get another place in the near future when we redo the settings-UI). But you can start. 
  • Corrected this 2-3seconds and added the corrected magna profiles from last mail. 
  • Added frame in UI for printing volume LC Magna

 

Release 1.0.2.6 (13-7-2019)

  • Import routines rewritten resulting in near instant STL (and other formats) imports
  • Octree rewritten resulting in reduced memory
  • Memory leak fixed that was caused by the Treeview object control. Cause new documents not to release memory
  • OpenGL Shaders optimized to work with many independent geometries (such as editable supports)
  • Zooming inversion problem fixed. Zoom is more stable now in close view
  • Auto orientation speed up 4x faster running it multi-core
  • Bug for Nvidia GPU’s fixed that caused drag selection to select some wrong supports sometimes
  • Added option to move your object automatically to Z height when adding support mode
  • Improved auto support generated split lattice in 3 ways:
    • Improved shoring. More shores to different columns make a stronger structure
    • Added small stutts in for small internal supports. Easily cut away
    • Improved point filtering mechanism to give much more preference to critical minima.

Release 1.0.2.5

  • Improved hollowing algorithm with resolution/accuracy recommendation.
  • Hollowing algorithm expanded to have more precision
  • Included SLC to STL conversion
  • Included SVG to STL conversion
  • Full (drainage)hole Booleans included for Hollowing
  • Reduced memory footprint GCode SLA export
  • Rewritten fast nesting algorithms, selection now for 5 build table locations (center + 4 corners) to nest to.
  • Nesting settings for importing files.
  • Orient to face (in support mode) shows clear arrow
  • Made point shader optional in settings. Wasn’t working on some older GPU’s
  • Included syntax highlighting in GCode editors
  • OpenGL Bug in irregular shape nesting fixed
  • Various small bugs fixed

Release 1.0.2.4 – intermediary upgrade

  • Stl Link functionality
  • Improvements to base plate including model name inside base plate
  • Export to program as .stl
  • Russian language added
  • Options for nesting files roughly during batch import

Release 1.0.2.4

  • Batch processing added (orientation, supporting, auto layout)
  • Support profiles added for automatic supporting
  • SVG export added
  • Bug fixed in SLC/GCode export that prevented support joints to be exported correctly
  • Bug fixed in curve reduction algoritm that switched a vertex in some occasions
  • New GCode editor with syntax highlighting
  • Memory optimization to reduce memory of Octrees with large STL’s
  • File import/export progress updates improved
  • Base support transparent from bottom
  • Turkish & Japanese language added
  • Various small bugs and improvements

Release 1.0.2.3

  • Auto supporter improvements
    • Offset for sharp creases to keep your creases sharp
    • Extra thickness for top joints to improve fixation
    • Custom first beam length to better control the offset
    • Improvements to prevent intersecting beams with your model. Smarter algorithms to shift columns in case of intersections.
  • Various improvements to the lighting mask